Virtual world software remembers the character’s most recent appearance and inventory and restores them with each session. The non-gaming avatar might collect clothing, accessories, memberships to clubs inside the virtual world, pets, vehicles, virtual currency, and many other items. In gaming, these might include things like tools, weapons, ammunition, and food. The inventory includes items the character has collected, earned or purchased. The virtual world avatar also has an inventory, unlike Web-based ones. There is no clearer way to advertise oneself as a newbie than to trot around a virtual world using a generic avatar when customizing options exist. In virtual worlds like, the degree of uniqueness the avatar reflects says something about the experience of the user controlling it.
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